
Off Hours Projects
OFF HOURS PROJECTS
CG
Medieval Building
Medieval Building
Low poly medieval building model running in Unity with one 1024 colour map and one 1024 Normal map.
Low Poly Character
Wii Character Model
Low poly character built with the Wii console constraints in mind. Character texture 1024x1024, racket frame/ball 512x512, racket strings 64x64 with a 2bit alpha.
Built in 3DS Max, textured in Photoshop.
Porsche 911 GT 1 LM
Finding good photo reference for this car was tough so I was forced to rely on a 1:18 scale model for most design details.
The logo textures were all recreated with path vectors to ensure multi-resolution texture clarity no matter the size of the final rendered texture.
Built in 3DS Max, textured in Photoshop.
Gunship Concept
Built, lit, rigged, animated and rendered in 3ds Max. Textures done in Photoshop.
Published in the Ballistic edition, "Elemental".
Alien Monk Concept
Modeled in 3ds Max. Albedo, Specular and roughness textures in Photoshop. Placeholder robe is for context.
Metropolis Cityscape
The first image is a test for using the Greeble plugin as a city generator.
The technique worked well and with tweaks and customization produced an acceptable background cityscape with hero buildings in the foreground.
The vehicle was a concept for autonomous flying cars.
Built in 3DS Max, textured in Photoshop.
Sculpture
Alien Flight Suit Concept
- Super Sculpey maquette. 20cm x 10cm x 6cm.
- A character costume design for an alien species concept.
- IPMS Vancouver Fall Show 2006 -3rd Place in the "ScratchBuilt or Heavily Converted” category.
Alien Character Concept
- Super Sculpey maquette, 30cm x 12cm x 10cm.
- The alien character concept from above.
- IPMS Vancouver Fall Show 2006 -1st Place in the "Scratch Built or Heavily Converted” category.